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Andy Elias
Delivery_Run
Engine
Godot 4
Development Time
2 Months
Role
Game Designer
Video Gameplay Link
Video Win Screen Link
Development:
This project was inspired by Death Stranding's gameplay, where the player has to deliver packages while facing challenges and if the player does not meet the expected requirements in their mission, then they will have failed. This project goes for something similar, but it solely focuses on the act of making a delivery and the amount delivered. I wanted this to be simple as I've never done a 2D platformer prior to creating this. The best part of this project for me was creating the level, as I wanted to make the platform jumps as hard as I can make them be. The hardest part was finding a place to start for creating the level, as I wanted this to be a small and fun game, that's not too long.
Game Description:
Your a courier whose job is to deliver the scattered packages in level to a secret location, upon successful delivery you will be handsomely rewarded. Fail to deliver even one package, then you will be locked out from the location.

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