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Wide Space Pixel Art

Andy Elias

Game Designer

Hello and welcome to my Portfolio!

 

I am a currently getting my Bachelors degree in Game Design at the University of Silicon Valley. 

 

I enjoy creating levels and I always want to find ways to improve them. 

 

When I play video games, I tend to observe the looks and mechanics of the level I'm currently in as I love appreciating other people's work.

Wide Space Pixel Art

Projects

Level Design

- Documentation
- Speed Goo Level

Designer

- Documentation
- Game Mechanics
- Level Design

Designer

- Level Design
- Environmental Design

Designer

- Documentation
- Buildings

Designer

- Game Mechanics
- Level Design

Wide Space Pixel Art

About Me

Development

I am capable of using more than one software to create games.

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Unreal Engine 5: I've made a some small project by myself and some projects with other groups of people.

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Godot 4: Created a few 2D games, that were focused on using a few mechanics, within a short time to develop.

Game Inpirations

I grew up playing games as my main form of entertainment. I've gotten the chance to play games from many genres. Here are some game's I've enjoyed.

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Ratchet & Clank

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God of War Ragnarök

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Death Stranding Franchise

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Metaphor Refantazio

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Dead Space (2023)

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Elden Ring

Specialty

I am most skilled in being a level designer. It's a role that I enjoy doing and getting to learn more about. 

Wide Space Pixel Art

Contacts

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